I used to note here on the blog when I finished games, but I see, with a certain amount of disdain, that the last one I mentioned was FEAR, over a year ago. Fear not though [excuse the pun], I haven’t been asleep at the joypad so to speak. Though the arrival of our little addition last year greatly reduced the family gaming time, I still managed to get a few titles polished off:
Double Dragon
(Sept. 11th 2007 / X360) OK, so this one on Xbox Live Arcade maybe doesn’t really qualify – I think it took me just over half an hour to finish – but hey, given the collision detection and repetitive gameplay and sound effects, I feel I earned it. I’m sure it was better when I was growing up, or maybe that’s just because I was throwing a few 10p coins into it. Points to the port team for putting an achievement for jumping the notoriously difficult (due to the controls and collision) ‘jump over the broken bridge’ on your first attempt.
Elebits
(Sept. 5th 2007 / Wii) This is one of those games where it just needs the Wiimote as you chuck stuff around a domestic environment chasing these elebits, which apparently power everything in the world. Though a really good game, and obviously well suited to the Wii, there are some issues. Some of the levels do suffer from slow-down as huge numbers of objects and a physics engine are obviously not the Wii’s forte, but overall, it was a lot of fun. It’s also a shame the games beautiful pain artwork on the manual and between levels isn’t carried into the game itself. Also note that the last Boss really is far too easy given the difficulty of some of the later levels.
Tomb Raider : Legend
(Aug. 5th 2007 / X360) This was my first Lara Croft game, and I have to say that it was a lot better than I expected. Actually, I don’t know what I expected, but maybe due to the movies and the media I expected something a bit dumb and flashy, but lacking and real gameplay, but honestly I thought the game was actually well designed. Although an early 360 game, the graphics do looks very nice in some of the levels, and the puzzles are quite clever. Well done for giving the option to skip cinematics too. Weird point: the various animals in some of the stages are the hardest things in the game to kill – often taking over a clip from an M-16. This could be a nod to environmentalism, but hey, the game’s called ‘Tomb Raider’, so the karma is already pretty low.
Prey
(July 9th 2007 / X360) Long awaited and oft discussed, this is a Native American inspired FPS, with a helpful eagle, spirit worlds, churning gravity puzzles, and oddly, not as much shooting as you’d think. Even though I’m not a FPS expert, I quite liked this game, though it is a bit slow to start with, and the weapons never feel quite as powerful as they should be. Again, the puzzles are good, and the voice acting is quite decent given the genre, and the the subject matter. Worth a rent.
Gears of War
(March 16th 2007 / X360) The game which sold a million 360′s. Probably. Also probable it was the game which tipped me onto the 360 side. A very well designed third person shooter, great voice acting, and a solid back story and level design. The only down side is that half of one of the later levels is obviously missing (presented this year in the PC version). The co-op play is excellent with the headset though. Great fun, and worth a buy.